@startuml
sprite $settings [48x48/16] {
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!define MATERIAL_SETTINGS(_alias) ENTITY(rectangle,black,settings,_alias,MATERIAL SETTINGS)
!define MATERIAL_SETTINGS(_alias, _label) ENTITY(rectangle,black,settings,_label, _alias,MATERIAL SETTINGS)
!define MATERIAL_SETTINGS(_alias, _label, _shape) ENTITY(_shape,black,settings,_label, _alias,MATERIAL SETTINGS)
!define MATERIAL_SETTINGS(_alias, _label, _shape, _color) ENTITY(_shape,_color,settings,_label, _alias,MATERIAL SETTINGS)
skinparam folderBackgroundColor<<MATERIAL SETTINGS>> White
@enduml